The Vulgarness of Abbreviated Function Templates

The auto keyword has been a part of C and C++ since the very beginning, originally as a one of the four storage class specifiers: auto, register, static, and extern. An auto variable has “automatic storage duration,” meaning it is automatically allocated at the beginning of its scope and deallocated at the end. It’s the default storage class for any variable without external linkage or without static storage, so the vast majority of variables in a typical C program are automatic.

In C and C++ prior to C++11, the following definitions are equivalent because the auto is implied.

int
square(int x)
{
    int x2 = x * x;
    return x2;
}

int
square(int x)
{
    auto int x2 = x * x;
    return x2;
}

As a holdover from really old school C, unspecified types in C are implicitly int, and even today you can get away with weird stuff like this:

/* C only */
square(x)
{
    auto x2 = x * x;
    return x2;
}

By “get away with” I mean in terms of the compiler accepting this as valid input. Your co-workers, on the other hand, may become violent.

Like register, as a storage class auto is an historical artifact without direct practical use in modern code. However, as a concept it’s indispensable for the specification. In practice, automatic storage means the variables lives on “the” stack (or one of the stacks), but the specifications make no mention of a stack. In fact, the word “stack” doesn’t appear even once. Instead it’s all described in terms of “automatic storage,” rightfully leaving the details to the implementations. A stack is the most sensible approach the vast majority of the time, particularly because it’s both thread-safe and re-entrant.

C++11 Type Inference

One of the major changes in C++11 was repurposing the auto keyword, moving it from a storage class specifier to a a type specifier. In C++11, the compiler infers the type of an auto variable from its initializer. In C++14, it’s also permitted for a function’s return type, inferred from the return statement.

This new specifier is very useful in idiomatic C++ with its ridiculously complex types. Transient variables, such as variables bound to iterators in a loop, don’t need a redundant type specification. It keeps code DRY (“Don’t Repeat Yourself”). Also, templates easier to write, since it makes the compiler do more of the work. The necessary type information is already semantically present, and the compiler is a lot better at dealing with it.

With this change, the following is valid in both C and C++11, and, by sheer coincidence, has the same meaning, but for entirely different reasons.

int
square(int x)
{
    auto x2 = x * x;
    return x2;
}

In C the type is implied as int, and in C++11 the type is inferred from the type of x * x, which, in this case, is int. The prior example with auto int x2, valid in C++98 and C++03, is no longer valid in C++11 since auto and int are redundant type specifiers.

Occasionally I wish I had something like auto in C. If I’m writing a for loop from 0 to n, I’d like the loop variable to be the same type as n, even if I decide to change the type of n in the future. For example,

struct foo *foo = foo_create();
for (int i = 0; i < foo->n; i++)
    /* ... */;

The loop variable i should be the same type as foo->n. If I decide to change the type of foo->n in the struct definition, I’d have to find and update every loop. The idiomatic C solution is to typedef the integer, using the new type both in the struct and in loops, but I don’t think that’s much better.

Abbreviated Function Templates

Why is all this important? Well, I was recently reviewing some C++ and came across this odd specimen. I’d never seen anything like it before. Notice the use of auto for the parameter types.

void
set_odd(auto first, auto last, const auto &x)
{
    bool toggle = false;
    for (; first != last; first++, toggle = !toggle)
        if (toggle)
            *first = x;
}

Given the other uses of auto as a type specifier, this kind of makes sense, right? The compiler infers the type from the input argument. But, as you should often do, put yourself in the compiler’s shoes for a moment. Given this function definition in isolation, can you generate any code? Nope. The compiler needs to see the call site before it can infer the type. Even more, different call sites may use different types. That sounds an awful lot like a template, eh?

template<typename T, typename V>
void
set_odd(T first, T last, const V &x)
{
    bool toggle = false;
    for (; first != last; first++, toggle = !toggle)
        if (toggle)
            *first = x;
}

This is a proposed feature called abbreviated function templates, part of C++ Extensions for Concepts. It’s intended to be shorthand for the template version of the function. GCC 4.9 implements it as an extension, which is why the author was unaware of its unofficial status. In March 2016 it was established that abbreviated function templates would not be part of C++17, but may still appear in a future revision.

Personally, I find this use of auto to be vulgar. It overloads the keyword with a third definition. This isn’t unheard of — static also serves a number of unrelated purposes — but while similar to the second form of auto (type inference), this proposed third form is very different in its semantics (far more complex) and overhead (potentially very costly). I’m glad it’s been rejected so far. Templates better reflect the nature of this sort of code.

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Chris Wellons

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