Giving C++ std::regex a C makeover

Suppose you’re working in C using one of the major toolchains — that is, it’s mainly a C++ implementation — and you need regular expressions. You could integrate a library, but there’s a regex implementation in the C++ standard library included with your compiler, just within reach. As a resourceful engineer, using an asset already in hand seems prudent. But it’s a C++ interface, and you’re using C instead of C++ for a reason, perhaps to avoid dealing with C++. Have no worries. This article is about wrapping std::regex in a tidy C interface which not only hides all the C++ machinery, but utterly tames it. It’s not so much practical as a potpourri of interesting techniques.

If you’d like to skip ahead, here’s the full source up front. Tested with w64devkit, MSVC cl, and clang-cl: scratch/regex-wrap

Interface design

The C interface I came up with, regex.h:

#pragma once
#include <stddef.h>

#define S(s) (str){s, sizeof(s)-1}

typedef struct {
    char     *data;
    ptrdiff_t len;
} str;

typedef struct {
    char *beg;
    char *end;
} arena;

typedef struct regex regex;

typedef struct {
    str      *data;
    ptrdiff_t len;
} strlist;

regex  *regex_new(str, arena *);
strlist regex_match(regex *, str, arena *);

Longtime readers will find it familiar: my favorite non-owning, counted strings form in place of null-terminated strings — similar to C++ std::string_view — and arena allocation. Yes, such fundamental types wouldn’t “belong” to a regex library like this, but imagine they’re standardized by the project or whatever. Also, this is purely a C header, not a C/C++ polyglot, and will not be used by the C++ portion.

In particular note the lack of “free” functions. The regex engine allocates everything in the arena, including all temporary working memory used while compiling, matching, etc. So in a sense, it could be called a non-allocating library. This requires a bit of C++ abuse: I will not call some C++ regex destructors. It shouldn’t matter because they only redundantly manage memory in the arena. (If regex objects are holding file handles or something else unnecessary then its implementation so poor as to not be worth using, and we should just use a better regex library.)

Now’s a good time to mention a caveat: In order to pull this off the regex library lives in its own Dynamic-Link Library with its own copy of the C++ standard library, i.e. statically linked. My demo is Windows-only, but this concept theoretically extends to shared objects on Linux. Since it’s a C interface that doesn’t expose standard library objects, the DLL can be used by programs compiled with different toolchains. Though that wouldn’t apply to my inciting hypothetical.

Example usage:

regex  *re = regex_new(S("(\\w+)"), perm);
str     s  = S("Hello, world! This is a test.");
strlist m  = regex_match(re, s, perm);
for (ptrdiff_t i = 0; i < m.len; i++) {
    printf("%2td = %.*s\n", i, (int)m.data[i].len, m.data[i].data);
}

This program prints:

 0 = Hello
 1 = world
 2 = This
 3 = is
 4 = a
 5 = test

If matching lots of source strings, scope the arena to the loop and then the results, and any regex working memory, are automatically freed in O(1) at the end of each iteration:

for (ptrdiff_t i = 0; i < ninputs; i++) {
    arena   scratch = *perm;
    strlist matches = regex_match(re, inputs[i], &scratch);
    // ... consume matches ...
}

C++ implementation

On the C++ side the first thing I do is replace new and delete, which is how I force it to allocate from the arena. This replaces new/delete for globally, but recall that the regex library has its own, private C++ implementation. Replacements apply only to itself even if there’s other C++ present in the process. If this is the only C++ in the process then it doesn’t require such careful isolation.

I can’t tell std::regex about the arena — it calls operator new the usual way, without extra arguments — so I have to smuggle it in through a thread-local variable:

static thread_local arena *perm;

If I’m sure the library is only used by a single thread then I can omit thread_local, but it’s useful here to demonstrate and measure. Using it in my operator replacements:

void *operator new(size_t size, std::align_val_t align)
{
    arena    *a     = perm;
    ptrdiff_t ssize = size;
    ptrdiff_t pad   = (uintptr_t)a->end & ((int)align - 1);
    if (ssize < 0 || ssize > a->end - a->beg - pad) {
        throw std::bad_alloc{};
    }
    return a->end -= size + pad;
}

void *operator new(size_t size)
{
    return operator new(
        size,
        std::align_val_t(__STDCPP_DEFAULT_NEW_ALIGNMENT__)
    );
}

Starting in C++17, replacing the global allocator requires definitions for both plain new/delete and aligned new/delete. The many other variants, including arrays, call these four and so may be skipped. Allocating over-aligned objects isn’t a special case for arenas, so I implemented plain new by calling aligned new. I’d prefer to allocate through a template so that I can “see” the type, but that’s not an option in this case.

After converting to signed sizes because they’re simpler, it’s the usual from-the-end allocation. I prefer -fno-exceptions but std::regex is inherently exceptional — and I mean that in at least two bad ways — so they’re required. The good news is this library gracefully and reliably handles out-of-memory errors. (The arena makes this trivial to test, so try it for yourself!)

I added a little extra flair replacing delete:

void operator delete(void *) noexcept {}
void operator delete(void *, std::align_val_t) noexcept {}

void operator delete(void *p, size_t size) noexcept
{
    arena *a = perm;
    if (a->end == (char *)p) {
        a->end += size;
    }
}

The two mandatory replacements are no-ops because that’s simply how arenas work. We don’t free individual objects, but many at once. It’s completely optional, but I also replaced sized delete for little other reason than sized deallocation is cool. C++ destructs in reverse order, so this is likely to work out. At least with GCC libstdc++, it freed about a third of the workspace memory before returning to C. I’d rather it didn’t try to free anything at all, but since it’s going to call delete anyway I can get some use out of it.

Interesting side note: In a rough benchmark these replacements made MSVC std::regex matching four times faster! I expected a small speedup, but not that. In the typical case it appears to be wasting most of its time on allocation. On the other hand, libstdc++ std::regex is overall quite a bit slower than MSVC, and my replacements had no performance effect. It’s spending its time elsewhere, and the small gains are lost interacting with the thread-local.

Finally the meat:

extern "C" std::regex *regex_new(str re, arena *a)
{
    perm = a;
    try {
        return new std::regex(re.data, re.data+re.len);
    } catch (...) {
        return {};
    }
}

It sets the thread-local to the arena, then constructs with “iterators” at each end of the input. All exceptions are caught and turned into a null return. Depending on need, we may want to indicate why it failed — out of memory, invalid regex, etc. — by returning an error value of some sort. An exercise for the reader.

The matcher is a little more complicated:

extern "C" strlist regex_match(std::regex *re, str s, arena *a)
{
    perm = a;
    try {
        std::cregex_iterator it(s.data, s.data+s.len, *re);
        std::cregex_iterator end;

        strlist r = {};
        r.len  = std::distance(it, end);
        r.data = new str[r.len]();
        for (ptrdiff_t i = 0; it != end; it++, i++) {
            r.data[i].data = s.data + it->position();
            r.data[i].len  = it->length();
        }
        return r;

    } catch (...) {
        return {};
    }
}

I create a char * “cregex” iterator, again giving it each end of the input. I hope it’s not just making a copy (MSVC std::regex does grumble grumble). The result is allocated out of the arena. As before, exceptions convert to a null return. Callers can distinguish errors because no-match results have a non-null pointer. The iterator, being a local variable, is destroyed before returning, uselessly calling delete. I could avoid this by allocating it with new, but in practice it doesn’t matter.

You might have noticed the lack of declspec(dllexport). DEF files are great, and I’ve come to appreciate and prefer them. GCC and MSVC accept them as another input on the command line, and the source need not be aware exports. My regex.def:

LIBRARY regex
EXPORTS
regex_new
regex_match

In w64devkit, the command to build the DLL:

$ g++ -shared -std=c++17 -o regex.dll regex.cpp regex.def

The MSVC command almost maps 1:1 to the GCC command:

$ cl /LD /std:c++17 /EHsc regex.cpp regex.def

In either case only the C interface is exported (via peports):

$ peports -e regex.dll
EXPORTS
        1       regex_match
        2       regex_new

Reasons against

Though this library is conveniently on hand, and my minimalist C wrapper interface is nicer than a typical C regex library interface, and even hides some std::regex problems, trade-offs must be considered:

Depending on what I’m doing, some of these may have me looking elsewhere.

Have a comment on this article? Start a discussion in my public inbox by sending an email to ~skeeto/public-inbox@lists.sr.ht [mailing list etiquette] , or see existing discussions.

null program

Chris Wellons

wellons@nullprogram.com (PGP)
~skeeto/public-inbox@lists.sr.ht (view)